An implementation of the 3D Graphics Programming from Scratch course by Gustavo Pezzi. This implementation uses CMake as the build system (instead of Makefiles) and contains quite a few differences to ...
Microsoft is enabling neural rendering in DirectX, opening up the new rendering technique to GPUs from all brands.
「ゲームプログラミング版リーダブルコード」兼「ゲームプログラム設計のコツ」な本。 3Dグラフィックスに次いでゲームに必要な知識、「モノどうしの衝突判定」が学べます。 ゲームを作るのに必須な「3DグラフィックスAPI」の中で現代(2020年現在)で最も ...
Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and ...
Learning Vulkan is a foundational step to understanding how a modern graphics API works, both on desktop and mobile. In Mastering Graphics Programming with Vulkan, you’ll begin by developing the ...
Microsoft recently announced what could be the next major development in the history of DirectX. The High-Level Shader ...