Another of Rare's excellent pre-second-party efforts on the NES, Snake Rattle 'n' Roll was an ... was only matched by the difficulty of the game's control scheme, and the superb 8-bit soundtrack ...
Squeezing Snake into just 56 bytes required some sacrifices. The port has a quirky glitch where inputting reverse directions ...
in some form or another. If any such rule exists for game programming on a new microcontroller, then it is certainly that thou shalt implement Snake. This is [__cultsauce__]’s first foray away ...