A Gameboy emulator implemented in C++ and with SDL2 for rendering. In addition to basic functionality, multiple cartridge types and palette switching are also implemented. Not implemented is audio and ...
This is a gameboy emulator written in Python. I am following along loosely with http://imrannazar.com/GameBoy-Emulation-in-JavaScript with this guide as a reference ...
It is based around the Peanut-GB Game Boy emulator core, which is a pretty nifty and fast single-header GB emulator library in C99. Considering that the average 32-bit MCU these days is ...