Game Rant speaks to Orcs Must Die! Deathtrap director Kyle Snyder about the decision to add roguelite features for the first time in the franchise.
Poor performance and an egregious progression belie a competent tower defense romp.
A snappy entry in the best series that action tower defence has to offer, held back by a repeating roguelite structure that's ...
It occurs to me that the Orcs Must Die! series – and the tower-defense genre as a whole – are something like a cousin to factory games like Satisfactory and Factorio. Those games focus on feeding raw ...